24 hours in under two minutes
3 websites, 24 hours
After 24 long hours, our teams have produced three fantastic websites that will help end the needless destruction of animals, improve people’s lives, and help invigorate our communities.
Tired but elated and so proud of all the hard work and dedication – thank you Tom Cunningham, Donovan Hutchinson
Ciarán Harris, Colm McBarron, Anne Magner, Fabrizio Calderon, Cory-Ann Joseph, Christian Hughes, Mark Wallis, Stephanie Francis, Celine O’Neill, Matt Finucane, Una Vejsbjerg, Neil Turner, Elaine Larkin, John Rainsford, Ken Stanley, Aoife Ross, Michael Flanagan, Paul Watson and Martha Rotter, and all our sponsors.
Just under three hours left…
And teams are content populating (adding words and stories to the sites) and squashing bugs and putting the final polish on things. Not long now until we’re all done!
Just under 6 hours to go…
There’s 5 hours and 40 minutes to go (the clocks changed at 2am) and everyone is getting a bit sleepy and a bit crazy. Right now there’s lots of programming, integration, content population and browser testing going on. Spirits still seem pretty high given the teams have been working for 18 hours straight!
Final Concept for Dress for Success
via the wonderfully talented @markwallis
PCs versus Macs
Because people always ask…
So I guess Macs are best. That’s science.
25 the web…
So… where did the last hour go…
We’re now two thirds of the way through. So proud of our volunteers, can’t believe how they are still alert and awake after 16 hours solid work. A fantastic bunch of people.
A helicopter view of 24 the web
via Christian Hughes
Designing the User Experience
A very tired Celine O’Neill explains what a IA/UX/User Experience Architect/Designer does…
I help organisations work out the needs and expectations of their customers and how to best present their services online. This means listening to customers to see exactly what they need and if they experience any frustration using that service. How usable is that site really? I feed back to the organisation and make sure the customer needs are at the heart of new improvements, more often than not they’re the very reason for improvement!